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My F-ZERO X Custom FZEP Tracks

Back from the grave, baby. If you aren't familiar with F-Zero Execution Project, you should at least look up a bit about that just to learn how to patch the vanilla game with these files- note that they have to overwrite an existing track and that the AI can be either too fast or too slow depending of whether the length of your custom track matches up with the replaced track's.

Daytona USA Advanced / Dinosaur Canyon

Created in February 6, 2016.
Originally made with the 64DD version.
One of my oldest tracks, and yet one that has aged mighty fine for precise analog steering despite my playtesting being bound to playing with keyboard only back in the day.


Github Download [FZEP]

Charos - Rail-less Madness

Created in February 4, 2016.
Imagine an oval but without walls on the big turns...and there's like four overjumps in the second straight of the track with boosters. Very easy to jump off and crash in the fiery outside of the track...I can imagine little me back then having some fun with making those bumps with how X's phyics can make your interactions be different with each race.


Github Download [FZEP]

Sector Terminal - Shifting Road

Created in February 12, 2016.
Not based on Cosmo Terminal, but sorta inspired by it. I still have to revisit it with proper analog controls to tell you well how this one holds up today...but hey, past me was certainly trying to do something creative with this one.


Github Download [FZEP]

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