Super Grit Moutnain is a reimagining of my very first track for Ring Racers, aiming to have some familiar aspects (big starting spiral, half pipe after that, big slopes) but remixed in a new take from scratch that extends into a 3-lapper with all the knowledge I have now for mapping - both for the new layout gimmicks and look.




TIPS AND TRICKS

  • The starting turn is tailor made for you to hold a long drift [more so if you can use rings to descend faster] - you can aim for a blue or rainbow and either try to stick to the road or try to ride the ramp nearby for more rins before letting go.

  • The section with the double split has these lava corners indicated with a spike - they will damage you, so watch out for those.

  • For the first two tripwire shortcuts, both have rewards if you fastfall at the right time. The first one lets you jump over a tucked in ringbox for extra speed after the voltage drop [although make sure to fastfall instead of landing over the ledge - or else you'll get damaged], while the second one actually needs you to fastfall over the trick springs to make the jump - and you get free voltage off it.

  • There are plenty of rings for you to hold long drifts - you'll want to take advantage of those with how wide and long the turns can be. Remember that you can hold on to a spinning item while spending rings if you keep holding down the item button BEFORE touching the item box as long as you keep picking up rings.

  • As with any track with long stretches anywhere, tethering is your friend. Don't forget you can still use it if you keep close enough to a player ahead of you even if you're at a wide turn.