Dual Angel Jam is my submission for the cerv.id Classic All-In-One-Jam event - which had as a theme making a track that could work as both a Race and as a Battle track, mainly through the usage of scripts. As such, this is a track that is designed to work as a race layout...but also removes certain things [fences, barriers] to double as a Battle track when accessed as one.
A five-lapper [you know that's how I tend to do 'em] with a lot of turns to drift through, but unlike most of my other 5-lappers, there are no half-pipe ramps in sight. Brakedrift, nulldrift or even hit those walls - you'll have to power ahead those turns your own way - more so when there aren't any tripwire shortcuts for you to trim time with power items.
As the cerv.id Classic All in One Jam mappack finally released, you can find this track over there - although whether I may make a bonus/updated version to include in Super Striker GP later or not is something I have yet to see.