Dual Angel Jam is my submission for the cerv.id Classic All-In-One-Jam event - which had as a theme making a track that could work as both a Race and as a Battle track, mainly through the usage of scripts. As such, this is a track that is designed to work as a race layout...but also removes certain things [fences, barriers] to double as a Battle track when accessed as one.


A five-lapper [you know that's how I tend to do 'em] with a lot of turns to drift through, but unlike most of my other 5-lappers, there are no half-pipe ramps in sight. Brakedrift, nulldrift or even hit those walls - you'll have to power ahead those turns your own way - more so when there aren't any tripwire shortcuts for you to trim time with power items.