This took four hours to achieve (2 the day we got it, and 2 the day before). What a BRUTAL gauntlet, mainly because of how you can easily get kaizo'd at the end by a stray arrow or explosion even if you landed the final hit.
A very underrated game if you are looking for either a platformer style game where you can fight your friends at with bows and arrows...or want a good challenge to go through in the co-op compatible Quest mode.
This took four hours to achieve (2 the day we got it, and 2 the day before). What a BRUTAL gauntlet, mainly because of how you can easily get kaizo'd at the end by a stray arrow or explosion even if you landed the final hit.
These are to be added later, but...honestly this game's quest mode definitely does a lot of creative stuf for you to engage with the basic mechanics. The first of the gold levels you unlock by beating all the default gray levels in Hardcore mode outright throws you enemeies with tracking bolt arrows, which if you can't reliably dodge (which is likely - sometimes they take MANY detours to chase you down)...then you have to dash into them for good measure - as dashing into arrows lets you catch them (LET'S GO JUSTINNNN)
Hardcore mode lives to its name, and definitely put me and my brother in co-op mode to work hard just to survive all of those stages. See the Ascension Hardcore run for an (exaggerated) taste of what I mean with that, more so when it has many enemy types seen in previous levels plus the King's Court boss returning with three phases.
Use the buttons at the top or click the VMU below to return to the Memory Card menu.